Building gameplay systems that feel alive — from networked multiplayer architectures to ability systems built from scratch in C++.
I'm a recently graduated game programmer from Florida Universitària, specialized in Unity (C#) and Unreal Engine 5 (C++). I focus on gameplay systems architecture, multiplayer networking, and building technical foundations that stay clean as projects grow in complexity.
My work spans a mobile game published on Google Play, a networked multiplayer cooking game, an award-winning tower defense prototype, and a Bachelor's Thesis implementing Unreal's Gameplay Ability System entirely from C++.
Currently looking for my first professional role in the games industry, ideally on a gameplay or systems programming team.
Turn-based tower defense where players stop climbers from reaching the summit using a card-based obstacle system. Built with a team of 6.
Mobile party game with 7 independent minigames, online leaderboards and a full progression system. Published on Google Play.
Fully networked online multiplayer cooking game for up to 4 players, built solo with Unity Netcode for GameObjects.
Solo technical demo implementing Unreal's Gameplay Ability System from scratch in C++, with a shared architecture between player and enemy.