Open to junior roles

Darío Calderón
Tornero

Game Programmer · Unity & Unreal Engine 5

Building gameplay systems that feel alive — from networked multiplayer architectures to ability systems built from scratch in C++.

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01 — About

Who I am

I'm a recently graduated game programmer from Florida Universitària, specialized in Unity (C#) and Unreal Engine 5 (C++). I focus on gameplay systems architecture, multiplayer networking, and building technical foundations that stay clean as projects grow in complexity.

My work spans a mobile game published on Google Play, a networked multiplayer cooking game, an award-winning tower defense prototype, and a Bachelor's Thesis implementing Unreal's Gameplay Ability System entirely from C++.

Currently looking for my first professional role in the games industry, ideally on a gameplay or systems programming team.

Based inValencia, Spain
EnginesUnity / Unreal 5
LanguagesC# / C++
ShippedGoogle Play
AwardsBest Game 🏆
02 — Selected Work

Projects

03 — Toolbox

Skills & Tech

Engines

  • Unity
  • Unreal Engine 5

Languages

  • C#
  • C++
  • Blueprints

Systems

  • Gameplay Ability System
  • Netcode for GameObjects
  • Cinemachine
  • PlayFab

Tools

  • ScriptableObjects
  • Git / GitHub
  • JetBrains Rider